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Unreal Engine Blueprint Workshop - Victoria Lyons

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Brought to you by Sierra Division Academy, checkout the workshop hosted by Victoria Lyons where you will learn core blueprint concepts while building an obstacle course game in UE5. This workshop is designed for blueprint beginners. No prior coding or node-based scripting experience is required.


Topics Covered:

  • Technical overview of Unreal Engine’s project structure and asset types
  • Working with actor and component blueprints
  • Understanding Unreal’s inheritance hierarchy and commonly used actors
  • Blueprint fundamentals: events, functions, variables, and flow control
  • Blueprint-exposed data types
  • Basic communication between blueprints
  • Tracing and collision handling basics


Workshop Details:

  • 100% free workshop
  • Downloadable project files to help with getting started
  • Recording now available on YouTube CLICK HERE!


About your Instructor:

Victoria Lyons is a technical artist with an extensive background in games, film, and mixed reality. Her experience spans from indie projects to large-scale productions, including the cozy multiplayer game Palia and the television series Obi-Wan Kenobi.

As technical artist, former gameplay programmer, and former fine arts instructor, she specializes in helping others explore both the artistic and technical portions of development. She has also designed curriculum for multiple Unreal Engine university courses and especially enjoys helping artists jump into blueprints, shaders, optimization, 3D mathematics, and code.


Want to learn more from Victoria?

Checkout her Unreal Engine Tech Art Mentorship HERE

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